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求生之路 指令的奧秘

作者:佚名   來源:本站   時間:2022-10-03  點擊:

電腦大家應該不怎么陌生吧!現在電腦已經普及到大多數人的家庭之中了,電腦的用途非常地廣,不同年齡段、不同行業的人對電腦的用處不同。但是對于很多的年輕人來說電腦最大的用途就是玩游戲了。電腦游戲大家肯定玩過吧!它可以使人上癮。
sv_cheats "1" 作弊開啟,一定要開 sv_infinite_ammo_ "1" 無限子彈 noclip "1" 穿槍+飛 director_force_panic_event --->這就是僵尸爆走事件。(以下的事件) survivor_burn_factor_expert "0.15" ---被火燒得爽度 越高越痛 其中 expert是專家(easy-簡單) survivor_crouch_speed "999" ---蹲著的速度 survivor_friendly_fire_factor_expert "0.1" ---打隊友痛不痛 expert一樣專家,可自行修改 director_panic_forever "1" 就一直來怪事件(例如打到車子的警鈴,就一直來) z_common_limit "100" 同時出現怪物的數量,輔助上一個 z_mega_mob_size "120" 不理他XD rescue_min_dead_time "3" 人死掉后3秒就可以出現在任一房間給人救 survivor_revive_health "75" 躺在地上被人拉起來的血量 survivor_revive_duration "1.75" 拉人起來的時間1.75秒 tongue_victim_max_speed "80" smoker吐舌頭拉你的速度 z_non_head_damage_factor_expert "11" 如果不是打頭的傷害(11是倍數,小槍打腳一級必殺,如果改成-1,那就一定要抱頭才會死) nb_gravity "125" 怪物的重力,越高掉下來越快。 director_force_witch "2" 每次出現事件(打到警鈴,或螢幕出現等待救援的時候)的女巫量 director_force_tank "1" 同上 是Tank first_aid_kit_use_duration "1" 用急救包的時間 ,這裡是1秒救治療好了。 director_build_up_min_interval "0" 怪物產出得間隔 director_special_battlefield_respawn_interval "10" vs的復活時間 director_special_initial_spawn_delay_min "10" 事件與事件間的休息時間,0就是怪物狂來 director_special_initial_spawn_delay_max "10" 同上 director_special_initial_spawn_delay_max_extra "10" 同上 z_acquire_far_range "9000" 殭尸可以看到你的距離 9000 =超遠 z_acquire_far_time "0.5" 看到你之后經過"0.5"秒,就會往你那里衝,如果改成0就直接衝 z_acquire_near_range "500" 你靠近怪物的距離500 z_acquire_near_time "0" 在上面的距離內他通像你的反應時間 z_mob_spawn_max_size "60" z_mob_spawn_min_size "20" z_must_wander "1" 0:預設 1:殭尸永遠不會做下或躺下 2:殭尸永遠都躺下 z_health "200" 殭尸的血量 z_speed "50" 殭尸的速度 z_walk_speed "200" 殭尸慢走的速度 changelevel 地圖名稱(換關卡) <地圖名稱在資料夾內的maplist檔案> ....有很多很多無法一一列出,可以自行研究出一種玩法XD 如果你在游戲裡面用console去改,那離開游戲就會不見,所以你可以到X:\.....\SteamApps\common\left 4 dead\left4dead\cfg 裡面找一個叫config.cfg的檔案,把它複製另存成為你想要的檔案名字(例如:PP.cfg)。 把上面的東西一字不漏的打到新的cfg檔案裡,進入游戲只要按下~ 輸入Exec pp.cfg 這樣你輸入在PP.cfg的指令就都會執行一次。 像我就會把我想要的cfg檔分類,想要打爆頭才死的,就Exec head(舉例),想要虐待殭尸 我就Exec song...等。 如果想要改回來,請Exec config.cfg 或重新啟動游戲。 以下介紹幾種cfg,有些指令上面沒有介紹的話查字典應該就可以知道: ---------------------------------------專打Bosses版----------------------------------------------- xtr.cfg sv_cheats "1" skill "3" --->難度 sv_infinite_ammo "1" director_panic_forever "0" director_build_up_min_interval "0" director_special_battlefield_respawn_interval "0" director_special_initial_spawn_delay_min "0" director_special_initial_spawn_delay_max "0" director_special_initial_spawn_delay_max_extra "0" director_special_respawn_interval "0" director_pain_pill_density "20" director_molotov_density "20" director_pipe_bomb_density "20" director_pistol_density "20" director_force_witch "2" director_force_tank "3" director_force_background "0" survivor_revive_duration "1" survivor_revive_health "100" survivor_no_pounce_or_hang "1" first_aid_kit_use_duration "1" z_must_wander "1" ----------------------------------------------------------- ---------------------------------------------------難版--------------------------------------- extremism.cfg sv_cheats "1" skill "2" sv_infinite_ammo "1" give "first_aid_kit" give "pain_pills" give "pumpshotgun" give "pistol" give "molotov" give "first_aid_kit" give "pain_pills" give "pumpshotgun" give "pistol" give "molotov" give "first_aid_kit" give "pain_pills" give "pumpshotgun" give "pistol" give "molotov" give "first_aid_kit" give "pain_pills" give "pumpshotgun" give "pistol" give "molotov" z_must_wander "1" director_pain_pill_density "0" director_molotov_density "0" director_pipe_bomb_density "0" director_pistol_density "0" 這四個是止痛藥,汽油彈,聲音但,手槍,出現的密度。 0就事你在地圖找不到。 director_panic_forever "1" director_build_up_min_interval "0" director_special_battlefield_respawn_interval "0" director_special_initial_spawn_delay_min "0" director_special_initial_spawn_delay_max "0" director_special_initial_spawn_delay_max_extra "0" director_special_respawn_interval "0" director_force_witch "2" director_force_tank "3" director_force_background "0" survivor_revive_duration "1" survivor_revive_health "100" survivor_no_pounce_or_hang "0" first_aid_kit_use_duration "1" nb_rush director_force_panic_event - 接下來介紹常用的----連bind JJ.cfg unbindall bind "0" "slot10" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "6" "give gascan" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" bind "a" "+moveleft" bind "b" "give autoshotgun" 散彈槍 bind "c" "director_force_panic_event " --- c 是事件產生 bind "d" "+moveright" bind "e" "+use" bind "f" "impulse 100" bind "g" "give rifle" g 一把 m4 bind "h" "give molotov" h 汽油彈 bind "i" "showbriefing" bind "j" "z_spawn hunter" j 叫出hunter bind "m" "give gascan" ---- m是汽油桶 bind "n" "z_spawn smoker" bind "q" "give health" bind "r" "+reload" bind "s" "+back" bind "t" "impulse 201" bind "u" "messagemode2" bind "v" "give hunting_rifle" v 狙擊槍 bind "w" "+forward" bind "x" "z_spawn boomer" x 出現 bommer bind "y" "messagemode" bind "z" "z_spawn tank" z 出現tank bind "KP_INS" "+mouse_menu Orders" bind "KP_END" "+mouse_menu QA" bind "[" "invprev" bind "]" "+voicerecord" bind "" "+moveup" bind "`" "toggleconsole" bind "." "give pipe_bomb" ----鍵盤 . 可以叫聲音彈 bind "/" "+movedown" bind "\" "give oxygentank" ---- 綠色的氧氣筒 bind "," "give first_aid_kit" ---, 叫出急救包 bind "-" "sizedown" bind "=" "z_spawn witch" = 出現女巫 bind "ENTER" "messagemode" bind "SPACE" "+jump" bind "TAB" "+showscores" bind "ESCAPE" "cancelSelect" bind "INS" "+klook" bind "END" "centerview" bind "PGUP" "+lookup" bind "PGDN" "+lookdown" bind "PAUSE" "pause" bind "SHIFT" "+duck" bind "ALT" "+strafe" bind "CTRL" "+speed" bind "UPARROW" "+forward" bind "LEFTARROW" "+left" bind "DOWNARROW" "+back" bind "RIGHTARROW" "+right" bind "F1" "Vote Yes" bind "F2" "Vote No" bind "F3" "askconnect_accept" bind "F5" "jpeg" bind "F10" "quit prompt" bind "MOUSE1" "+attack" bind "MOUSE2" "+attack2" bind "MOUSE3" "+zoom" bind "MWHEELUP" "z_add" -----------------------<滾輪叫殭尸> bind "MWHEELDOWN" "z_add" -----------------------<滾輪叫殭尸> adsp_debug "0" budget_averages_window "30" budget_background_alpha "128" budget_bargraph_background_alpha "128" budget_bargraph_range_ms "16.6666666667" budget_history_numsamplesvisible "100" budget_history_range_ms "66.666666667" budget_panel_bottom_of_history_fraction ".25" budget_panel_height "384" budget_panel_width "512" budget_panel_x "0" budget_panel_y "50" budget_peaks_window "30" budget_show_averages "0" budget_show_history "1" budget_show_peaks "1" bugreporter_uploadasync "0" bugreporter_username "" c_maxdistance "200" c_maxpitch "90" c_maxyaw "135" c_mindistance "30" c_minpitch "0" c_minyaw "-135" c_orthoheight "100" c_orthowidth "100" c_thirdpersonshoulder "false" c_thirdpersonshoulderaimdist "120.0" c_thirdpersonshoulderdist "40.0" c_thirdpersonshoulderheight "5.0" c_thirdpersonshoulderoffset "20.0" cam_collision "1" cam_idealdelta "4.0" cam_idealdist "150" cam_ideallag "4.0" cam_idealpitch "0" cam_idealyaw "0" cam_snapto "0" cc_lang "" cc_linger_time "1.0" cc_predisplay_time "0.25" cc_subtitles "0" chet_debug_idle "0" cl_allowdownload "1" cl_allowupload "1" cl_autohelp "1" cl_buy_favorite_nowarn "0" cl_buy_favorite_quiet "0" cl_chatfilters "31" cl_cmdrate "30" cl_colorblind "0" cl_crosshair_alpha "255" cl_crosshair_blue "220" cl_crosshair_dynamic "1" cl_crosshair_green "182" cl_crosshair_red "138" cl_crosshair_thickness "2" cl_detail_avoid_force "0.4" cl_detail_avoid_radius "64" cl_detail_avoid_recover_speed "0.25" cl_detail_max_sway "5" - cl_downloadfilter "all" cl_forcepreload "0" cl_hidemenu_spawnclass_boomer "0" cl_hidemenu_spawnclass_boomer2 "0" cl_hidemenu_spawnclass_hunter "0" cl_hidemenu_spawnclass_hunter2 "0" cl_hidemenu_spawnclass_smoker "0" cl_hidemenu_spawnclass_smoker2 "0" cl_hidemenu_spawnmode "0" cl_hidemenu_spawnmode2 "0" cl_idealpitchscale "0.8" cl_logofile "materials/vgui/logos/spray_stencil_bill.vtf" cl_menuduration "10" cl_mouselook "1" cl_mouselook2 "1" cl_observercrosshair "1" cl_perf_wizard_enable "1" cl_playerspraydisable "0" cl_ragdoll_limit "20" cl_show_path "1" cl_showhelp "1" cl_showpluginmessages "1" cl_soundfile "" cl_timeout "30" cl_Updaterate "20" closecaption "0" commentary_firstrun "0" con_enable "0" crosshair "1" dsp_enhance_stereo "0" dsp_slow_cpu "0" dsp_volume "0.8" func_break_max_pieces "15" g15_Update_msec "250" gameinstructor_enable "1" hud_classautokill "1" hud_takesshots "0" joy_accelmax "1.0" joy_accelscale "0.6" joy_advanced "0" joy_advaxisr "0" joy_advaxisu "0" joy_advaxisv "0" joy_advaxisx "0" joy_advaxisy "0" joy_advaxisz "0" joy_autoaimdampen "0" joy_autoaimdampenrange "0" joy_axisbutton_threshold "0.3" joy_circle_correct "1" joy_diagonalpov "0" joy_display_input "0" joy_forwardsensitivity "-1" joy_forwardthreshold "0.15" joy_inverty "0" joy_inverty2 "0" joy_lowend "1" joy_lowmap "1" joy_movement_stick "0" joy_movement_stick2 "0" joy_name "joystick" joy_pitchsensitivity "1" joy_pitchsensitivity2 "1" joy_pitchthreshold "0.15" joy_response_look "0" joy_response_move "1" joy_sensitive_step0 "0.1" joy_sensitive_step1 "0.4" joy_sensitive_step2 "0.90" joy_sidesensitivity "1" joy_sidethreshold "0.15" joy_wingmanwarrior_centerhack "0" joy_wingmanwarrior_turnhack "0" joy_yawsensitivity "-1" joy_yawsensitivity2 "-1" joy_yawthreshold "0.15" joystick "0" lookspring "0" lookstrafe "0" m_customaccel "0" m_customaccel_exponent "1" m_customaccel_max "0" m_customaccel_scale "0.04" m_filter "0" m_filter2 "0" m_forward "1" m_mouseaccel1 "0" m_mouseaccel2 "0" m_mousespeed "1" m_pitch "0.022" m_pitch2 "0.022" m_side "0.8" m_yaw "0.022" mat_grain_scale_override "1" mat_monitorgamma_tv_enabled "0" mat_spewalloc "0" motd_intros "0" muzzleflash_light "1" name "[Taiwan]GG" name2 "unnamed" net_graph "0" net_graphheight "64" net_graphmsecs "400" net_graphpos "1" net_graphproportionalfont "1" net_graphshowinterp "1" net_graphshowlatency "1" net_graphsolid "1" net_graphtext "1" net_maxroutable "1200" net_scale "5" net_steamcnx_allowrelay "1" next_weapon_timer "1.25" npc_height_adjust "1" overview_alpha "1.0" overview_health "1" overview_locked "1" overview_names "1" overview_tracks "1" password "" r_drawmodelstatsoverlaymax "1.5" r_drawmodelstatsoverlaymin "0.1"- r_eyemove "1" r_eyeshift_x "0" r_eyeshift_y "0" r_eyeshift_z "0" r_eyesize "0" rr_thenany_score_slop "0.0" scene_showlook "0" scene_showmoveto "0" scene_showunlock "0" sensitivity "2.368000" sk_autoaim_mode "1" skill "1" snd_duckerattacktime "0.5" snd_duckerreleasetime "2.5" snd_duckerthreshold "0.15" snd_ducktovolume "0.55" snd_legacy_surround "0" snd_mixahead "0.1" snd_musicvolume "1.0" snd_pitchquality "1" spec_allowroaming "1" spec_centerchasecam "0" spec_chasedistancestep "10" spec_cinematic "0" spec_scoreboard "0" ss_splitmode "0" suitvolume "0.25" sv_forcepreload "0" sv_log_onefile "0" sv_cheats "1" sv_infinite_ammo "1" z_speed "125" z_tank_health "1000" sv_logbans "0" sv_logecho "1" sv_logfile "1" sv_logflush "0" sv_logsdir "logs" sv_noclipaccelerate "5" sv_noclipspeed "5" sv_pvsskipanimation "1" sv_skyname "sky_l4d_urban01_hdr" sv_specaccelerate "5" sv_specnoclip "1" sv_specspeed "3" sv_unlockedchapters "1" sv_voiceenable "1" texture_budget_background_alpha "128" texture_budget_panel_bottom_of_history_fraction ".25" texture_budget_panel_height "284" texture_budget_panel_width "512" texture_budget_panel_x "0" texture_budget_panel_y "450" tv_nochat "0" vgui_message_dialog_modal "1" voice_enable "1" voice_forcemicrecord "1" voice_modenable "1" voice_scale "1.000000" voice_threshold "2000" voice_vox "0" volume "1.0" vprof_graphheight "256" vprof_graphwidth "512" vprof_unaccounted_limit "0.3" vprof_verbose "1" vprof_warningmsec "10" windows_speaker_config "4" xbox_autothrottle "1" xbox_throttlebias "100" xbox_throttlespoof "200" z_nightvision_b "128" z_nightvision_g "192" z_nightvision_r "255" survivor_burn_factor_expert "0.15" survivor_crouch_speed "999" survivor_friendly_fire_factor_expert "0.1" director_panic_forever "1" z_common_limit "100" z_mega_mob_size "120" rescue_min_dead_time "3" survivor_revive_health "75" survivor_revive_duration "1.75" tongue_victim_max_speed "80" z_non_head_damage_factor_expert "11" nb_gravity "125" director_force_witch "2" director_force_tank "1" first_aid_kit_use_duration "1" director_build_up_min_interval "0" director_special_battlefield_respawn_interval "10" director_special_initial_spawn_delay_min "10" director_special_initial_spawn_delay_max "10" director_special_initial_spawn_delay_max_extra "10" z_acquire_far_range "9000" z_acquire_far_time "0.5" z_acquire_near_range "500" z_acquire_near_time "0" z_mob_spawn_max_size "60" z_mob_spawn_min_size "20" z_must_wander "1" _----------------------------------------------------------------------------- 爆頭版 z_speed 40 ------速度超慢 director_no_bosses 1 ---沒有魔王 director_no_specials 1 ---沒有事件 z_gib_limb_distance_headshot 2000000 -------多遠都可以爆投 z_non_head_damage_factor_easy -1 打怪物身體不會死,以下都是 z_non_head_damage_factor_expert -1 z_non_head_damage_factor_hard -1 z_non_head_damage_factor_normal -1
玩游戲可以在很大程度上讓大家放松放松,但是我建議大家不要把過多的時間投入到工作當中,因為這樣的話大家很有可能上癮,這樣不利于大家的工作或者是學習。

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